LiDAR surveys reveal just how much of the landscape in Western Europe is still marked by zig-zag trenches, shelling craters, and other remnants that may not be obvious on the ground. In the last ten years, archaeologists have also been employing LiDAR, a technique that uses lasers to "see" through surface vegetation. Cropmarks captured in photographs during periods of drought can provide stunning maps of buried century-old trench networks, where water pools under today's farmland.
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To complement the historical images, archaeologists rely on modern aerial imaging. Stitched together, they offer a bird's-eye view-more accurate than contemporary maps made on the ground-of how trenches and other military installations were constructed and changed over time. World War I saw aerial photography as a new tool for surveillance on enemy positions, and now thousands of these historical images comprise the oldest aerial records for the region. To understand how this warscape developed, and what sites remain, Stichelbaut and other researchers use aerial archaeology. While the conflict was documented in thousands of first-hand written accounts, photographs, and film reels-and subject to countless post-war assessments-archaeology still adds another dimension to our understanding of one the most violent conflicts in modern history. Stichelbaut, of Ghent University in Belgium, is among a small group of archaeologists investigating those physical marks that remain from the Great War more than a century later. "Those are huge numbers," Stichelbaut says. But the statistics that really astonish archaeologist Birger Stichelbaut are the ones that show how deeply the landscape was transformed in parts of Europe: A 37-mile stretch along one 420-mile front line in Belgium, for instance, was shot through with more than 3,000 miles of trenches. Between 19, more than eight million military personnel died and more than six million civilians were killed. "And that's what we're going for.World War I was the planet’s first global industrialized conflict, and the use of new technologies like planes, armored tanks, machine guns, grenades, and poison gas resulted in unprecedented devastation. " makes the player put a little bit more thought into what they're going to do before they do it," he said. Some have involved front-on assaults, others involve discreet sniping, and the ones that Skelton said interest him most are when players are able to avoid contact with the enemy entirely and still manage to complete the objectives. Skelton told Polygon that during play-tests, the players discovered many different strategies for completing level objects, some of which the developers hadn't planned for.
![enemy front secrets enemy front secrets](https://guides.gamepressure.com/ef/gfx/word/257240547.jpg)
None of these environmental features need to be used, but they're given to players as one of many options. Firing a bullet at a crane that is holding up a heavy crate will produce a similar effect and, if timed correctly, will take out any enemies directly below it.
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Firing a bullet at some rope that is holding together heavy logs will cause the logs to tumble down the road and, if timed correctly, crush enemies that are in the way. Players will occasionally come by piles of logs or crates hanging from cranes that they can use to help them complete missions. The most recent demo of the game featured all these play-styles, but also showed how players can use the environments to their tactical advantage. " makes the player put a little bit more thought into what they're going to do before they do it."Įnemy Front creative director Phil O'Connor previously told Polygon that the game supports different types of gameplay, from the stealth approach to all-out running and gunning, to the use of dirty tricks. Every level in the game has an overall objective, but how a player chooses to complete those objectives is completely up to them.
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Speaking to Polygon during a recent demo of the game, he said Enemy Front (which will launch this summer on PS3, Windows PC and Xbox 360) isn't just about hopping in and running and gunning, although players can certainly do that if they want to. CI Games' World War II first-person shooter Enemy Front has a gameplay style that producer Stephen Skelton describes as "more tactical and choice-oriented than your standard shooter."